Indication
The defined indication
Animation in indication.py
- indication.WiggleOutThenIn(Animation)
- indication.Flash(AnimationGroup)
- indication.AnimationOnSurroundingRectangle(AnimationGroup)
- indication.ShowPassingFlashAround(AnimationOnSurroundingRectangle)
- indication.ShowCreationThenDestructionAround(AnimationOnSurroundingRectangle)
- indication.ShowCreationThenFadeAround(AnimationOnSurroundingRectangle)
- indication.FocusOn(Transform)
- indication.Indicate(Transform)
- indication.CircleIndicate(Indicate)
- indication.TurnInsideOut(Transform)
- indication.ShowPassingFlash(ShowPartial)
- indication.ShowCreationThenDestruction(ShowPassingFlash)
- indication.ShowCreationThenFadeOut(Succession)
- indication.ApplyWave(Homotopy)
Class ShowPassingFlashAround(AnimationOnSurroundingRectangle)
ShowPassingFlashAround is used to show the creation of a passing flash around indication rectangle to the specified
VMobject animatedly for given parameters.
Class ShowCreationThenDestructionAround(AnimationOnSurroundingRectangle)
ShowCreationThenDestructionAround is used to show the creation of a surrounding indication rectangle then destruct around to the specified
VMobject animatedly for given parameters.
Class ShowCreationThenFadeAround(AnimationOnSurroundingRectangle)
ShowCreationThenFadeAround is used to show the creation of a surrounding indication rectangle then fade around to the specified
VMobject animatedly for given parameters.
Example
Code
# folder/file: tut/manim_animation_showflasharoundcreationthendestructionthenfade_001a.py
from manimlib.scene.scene import Scene
from manimlib.mobject.geometry import Circle, Square
from manimlib.mobject.svg.tex_mobject import TextMobject
from manimlib.animation.composition import AnimationGroup
from manimlib.animation.indication import ShowPassingFlashAround, ShowCreationThenDestructionAround, ShowCreationThenFadeAround
class manim_animation_showflasharoundcreationthendestructionthenfade_001a(Scene):
def construct(self):
a1=TextMobject("\\textbf{Test1 Text}",height=0.6).move_to([-4.5,2.5,0])
a2=TextMobject("\\textbf{T2 Text}",height=0.28).move_to([1,2.5,0])
a3=Circle(color="#FFFFFF").scale(0.8).move_to([4,2.5,0])
a4=Square(fill_color="#00FF00",fill_opacity=1).scale(0.8).move_to([6,2.5,0])
b1=TextMobject("\\textbf{Test1 Text}",height=0.6).move_to([-4.5,0,0])
b2=TextMobject("\\textbf{T2 Text}",height=0.6).move_to([1,0,0])
b3=Circle(color="#FFFFFF").scale(0.8).move_to([4,0,0])
b4=Square(fill_color="#00FF00",fill_opacity=1).scale(0.8).move_to([6,0,0])
c1=TextMobject("\\textbf{Test1 Text}",height=0.6).move_to([-4.5,-2.5,0])
c2=TextMobject("\\textbf{T2 Text}",height=0.6).move_to([1,-2.5,0])
c3=Circle(color="#FFFFFF").scale(0.8).move_to([4,-2.5,0])
c4=Square(fill_color="#00FF00",fill_opacity=1).scale(0.8).move_to([6,-2.5,0])
self.add(TextMobject("ShowPassingFlashAround").move_to([0,3.5,0]),TextMobject("ShowCreationThenDestructionAround").move_to([0,1,0]),TextMobject("ShowCreationThenFadeAround").move_to([0,-1.5,0]))
self.add(a1,a2,a3,a4,b1,b2,b3,b4,c1,c2,c3,c4)
self.wait(3)
self.play(AnimationGroup(ShowPassingFlashAround(a1),ShowCreationThenDestructionAround(b1),ShowCreationThenFadeAround(c1)),run_time=5)
self.wait(3)
self.play(AnimationGroup(ShowPassingFlashAround(a2),ShowCreationThenDestructionAround(b2),ShowCreationThenFadeAround(c2)),run_time=5)
self.wait(3)
self.play(AnimationGroup(ShowPassingFlashAround(a3),ShowCreationThenDestructionAround(b3),ShowCreationThenFadeAround(c3)),run_time=5)
self.wait(3)
self.play(AnimationGroup(ShowPassingFlashAround(a4),ShowCreationThenDestructionAround(b4),ShowCreationThenFadeAround(c4)),run_time=5)
self.wait(3)
Output